Saturday, September 18, 2010

What Does A Positive Igm Mean

Surrealismo dirigenziale 2.

Lavoro in un ufficio dove un collega tiene perennemente acceso Stream Radio Deejay. Now, not that I hate Radio Deejay but most of the pieces that are played crap and I do most of the DJs who work for me cause reactions that vary gradually between hatred and contempt, with only rare exceptions.
To save my brain from the jingle idiots that penetrate the skull, play in the original language American television (TV series, talk shows and other programs). I admit that this is definitely not a form of background commonly and universally appreciated, but it does not matter because I use headphones so do not force anyone to get used to my idiotic tendencies.
Today, my bosses have put the black list of the corporate firewall main streaming sites online that I used to watch my videos. Why? Why distract. While Albertino that nonsense chatter loudly but clearly facilitates concentration.

Friday, September 17, 2010

Piriformus Syndrome In Older Women

Surrealismo dirigenziale.

Esco office last night and I realize that someone, probably a fellow idiot has spilled ink on a window of my car and load or unload a truck company.
This morning I asked directly to my bosses who might have been, to avoid trouble the company. The responses were more or less equivalent to "Boh? Do you think I know who use the company van? Mah .. maybe was a client, and now I turn to the monitor pretending to be busy until you leave. "
suspect it was one of those two, what do you think?


Thursday, September 16, 2010

Friendship Or Love Quotes

Heavy Rain

I am back on the blog after a holiday with a series of reviews. Let's start with Heavy Rain.

When I speak of "art in video games" I often get angry because I look stupid in art what already is an art in itself. The truth is that we generally look for art that other art forms into what is a language comunicativo proprio dei videogiochi.
In questo contesto, se dovessi suggerire dei videogiochi che più si avvicinano all'arte cinematografica, quelli della Quantic Dream sarebbero in cima alla lista. 
Fahrenheit, uscito qualche anno fa per le maggiori console e per pc, subì purtroppo una serie di ritardi causati da un continuo cambio della società distributrice e, quando finalmente l'Atari intervenne per portare il gioco sugli scaffali, obbligò la Quantic a ritmi serrati per chiudere il progetto il più velocemente possibile. Questo diede vita ad un gioco che, per quanto estremamente ben scritto, coinvolgente e con un'atmosfera letteralmente unica, soffriva di una narrazione troppo affrettata verso end, and thus was not appreciated by critics.

Heavy Rain, however, does not have the same problem. Sony has focused on this project very much and this allowed the Quantic have a huge amount of money and all the time in the world to complete the best game they could conceive. And they did. Making a game that, personally, has become one of my favorites.

The story is unique and very well written: a serial killer of children, known as "Origami Killer," is raging in the city and the player will lead to 4 different characters trying to discover the murderess and saving a baby which could become his next victim. But the main feature of the game is that it is extremely varied, depending on how you behave in the adventure, the story will suffer different activities leading to the final completely different from each other and closing in a different way each subplot. What makes it more attractive mechanism is that the game is designed not to have a real "game over". Even if a character dies you will have the opportunity to continue and conclude the story anyway.

And it is the story of this game's strong point: it is exciting, dramatic, will make you cry and laugh with people like no other game has ever done. I heard that New Line has bought the rights to make a movie. Do not watch it. Why would an insult to David Cage and Quantic and those of their excellent work. The film you have it already and it is this: do not miss it for any reason.

Friday, July 16, 2010

Novelty Id On Yonge Street

Rampage

I can not believe what I'm about to write. Uwe Boll's latest film, the director who becomes trash anything that touches, finally made a beautiful movie. Caution: Do not talk about a movie like Postal, which is always nice but horrible when compared to the rest of his filmography. No, I speak just un film ben diretto, ben scritto e ben interpretato. Ma, andiamo con ordine...

Bill Williamson ha 23 anni, vive a casa dei genitori, lavora come meccanico sottopagato e non ha alcun futuro davanti. Finché non decide di costruirsi un armatura in kevlar, imbottirsi di armi ed esplosivo ed iniziare a camminare per la propria cittadina uccidendo tutti quelli che si trova di fronte.

Il film è violento, diretto, senza ironia, ne' sarcasmo. In alcune scene colpisce come un pugno, in altri ti fa quasi esaltare come un film d'azione. E riesce pure a riservarsi qualche colpo di scena.

Uwe Boll gira l'intero film con videocamera manuale maintaining an almost documentary style, thus making it even more realistic and heavy violence that is shown. In addition, the German filmmaker, in his last film, he chose to follow the path of improvisation actors giving only a trace and allowing them to invent their lines. This, added to the medium of actors - good, creates a flow of natural and well-interpreted dialogues that involve the spectator, mostly thanks to the excellent work of Brendan Fletcher.

Let's face it, we are unfortunately still far from films like Falling Down or Taxi Driver on the lines which is also this film. But Rampage can easily define the best film of Uwe Boll and a good movie taken on its own.

not know if I will ever in Italy, but if you have a way to retrieve a copy in the original language, do it. You will not regret.