Wednesday, September 22, 2010

Ovulating Shortly Before Period Due

Aggiornamento.

It 'a bit' I do not get more spam, so I get off the restraint and allow anyone to write comments on the blog.

soon.

Tuesday, September 21, 2010

Fortis Watch Appraisal

inFamous

inFamous is perhaps the best demonstration of how this generation of consoles has created a terrible tendency among reviewers from all over the world.
I ask you, before you continue reading, going to seek review of this game in any magazine or portal of your choice. Then read the box and the final overall grade. I would bet that you have read rate ranging from 7.5 to 9 out of 10. This is the vote that I expect a great game, well done, funny, original and deserves to be taken as an example to other games. inFamous unfortunately is not a game like that.
But first things first hand, as usual, by history.

The player takes control of Cole, courier citizen, carrying an equipment which does not know the nature, causes activation. The ensuing explosion blows away a few blocks of the city bringing with them hundreds of lives but at the same time, Cole gives paranormal powers: the ability to store and use electricity.
After this prelude is very similar to that of a Marvel comic, the player is on the control of the protagonist, a perfect superhero novice, must drive around the city fulfilling missions that will slowly lead to a better understanding of what really happened and to acquire new super powers to make its way more powerful to the most dangerous neighborhoods.

The first of the many problems that potentially destroy this game interesting is its history. Beyond this interesting prelude, then you lose the game by concatenating anonymous missions one after another, in which enemies of the player he does not know source 'nature of Cole are smitten by lightning, moving ever closer to "supervillains" so anonymous and banal as to be the most boring of their followers.
All this is topped by the personal stories of Cole that involve, in addition to the annoying and irritating protagonist, a best friend as well as damage to no avail (so that more time will kill you where you want to help) and a girlfriend so cliché as to yawn.
Add to that end so ridiculous even to beat the finale of Lost and you get a mixture devastating.

A groped to give flavor to this dish, sciapo, the Sucker Punch added a system of "moral" depending on how it will behave the player, Cole will become a good or bad alignment. This unfortunately, whether on paper sounds like a great idea, is really just another nail in the coffin in which to bury this product. In fact, the first thing you notice with your surprise is that the story continues in default and uniquely, regardless of alignment and that the choices to be made are so trivial as to laugh a child of primary school, not in front of any kind of moral dilemma (things like "I before a man who I blocked the road. I do: we speak or I kill him? "). Practically the choice of alignment will only serve to define what kinds of powers to unlock, if more aggressive or more defensive.

But hey, the story is not all right ? Right. For the game, as well as bored with the story we put it all to even bother with the missions are divided into primary, which will resolve almost all of them "go to point X and kill all those who are," and secondary that offer more variety but I am so so tired of repetitive pulling too (which you should review the fourth building on all sides in search of bugs to be disabled, you will vomit).

These defects add in a graphics engine that, while offering many beautiful pictures, is full of bugs and offers many horrible graphics glitches had not seen for at least 6 years, and a difficult game that can give highly variable life situations so simple follow-up by a difficulty absurd but equally artificial, and you'll get inFamous, one of the most overrated games of recent times.

But there is nothing you save? Yes, of course. Explore the city, climbing rooftops and using the powers to move around is beautiful, fluid and exciting, the city is very diverse and interesting goodies of the game offers. For example you will ever see you through the show, fan photos or call you asking for help.
If Sucker Punch had taken care to give the main aspects of the game that have given the same attention to secondary issues, perhaps this game deserved the high marks that has unjustly taken.

If you are in withdrawal of its free-roaming games, then take it into account. If not, try again: there is better around.

Motorcycle Stand Measures

Rispetto monodirezionale.

If you connect and work from home as a patient is NOT matter of respect.
If you are the only one in the office to stay up late to finish the online display of a project is not a matter of respect. If you
lunch break of 15 minutes to resolve an emergency is NOT a matter of respect.
If you do overtime on the last day before summer vacation to help a colleague who needs to close a job is not a matter of respect.
If you do four to handle emergencies left colleagues went on vacation without leaving open jobs is not a matter of respect.
If you find a dirty car in the parking office, but to avoid pulling up too much trouble, you decide to give a damn lavartela at your expense and not a question di rispetto.
Se, per sistemare un urgenza spuntata dal nulla, trovi una persona che faccia il lavoro gratis e ti metti pure a far ciò che non ti compete e non hai mai fatto per evitare all'azienda una penale NON è questione di rispetto.
Se trovi e risolvi gli errori fatti da altri nel modo più rapido ed indolore possibile anche se non saresti minimamente responsabile NON è questione di rispetto.

Però se arrivi tardi è assolutamente una questione di rispetto. E se non lo capisci puoi anche andartene: non abbiamo bisogno di te.

Saturday, September 18, 2010

What Does A Positive Igm Mean

Surrealismo dirigenziale 2.

Lavoro in un ufficio dove un collega tiene perennemente acceso Stream Radio Deejay. Now, not that I hate Radio Deejay but most of the pieces that are played crap and I do most of the DJs who work for me cause reactions that vary gradually between hatred and contempt, with only rare exceptions.
To save my brain from the jingle idiots that penetrate the skull, play in the original language American television (TV series, talk shows and other programs). I admit that this is definitely not a form of background commonly and universally appreciated, but it does not matter because I use headphones so do not force anyone to get used to my idiotic tendencies.
Today, my bosses have put the black list of the corporate firewall main streaming sites online that I used to watch my videos. Why? Why distract. While Albertino that nonsense chatter loudly but clearly facilitates concentration.

Friday, September 17, 2010

Piriformus Syndrome In Older Women

Surrealismo dirigenziale.

Esco office last night and I realize that someone, probably a fellow idiot has spilled ink on a window of my car and load or unload a truck company.
This morning I asked directly to my bosses who might have been, to avoid trouble the company. The responses were more or less equivalent to "Boh? Do you think I know who use the company van? Mah .. maybe was a client, and now I turn to the monitor pretending to be busy until you leave. "
suspect it was one of those two, what do you think?


Thursday, September 16, 2010

Friendship Or Love Quotes

Heavy Rain

I am back on the blog after a holiday with a series of reviews. Let's start with Heavy Rain.

When I speak of "art in video games" I often get angry because I look stupid in art what already is an art in itself. The truth is that we generally look for art that other art forms into what is a language comunicativo proprio dei videogiochi.
In questo contesto, se dovessi suggerire dei videogiochi che più si avvicinano all'arte cinematografica, quelli della Quantic Dream sarebbero in cima alla lista. 
Fahrenheit, uscito qualche anno fa per le maggiori console e per pc, subì purtroppo una serie di ritardi causati da un continuo cambio della società distributrice e, quando finalmente l'Atari intervenne per portare il gioco sugli scaffali, obbligò la Quantic a ritmi serrati per chiudere il progetto il più velocemente possibile. Questo diede vita ad un gioco che, per quanto estremamente ben scritto, coinvolgente e con un'atmosfera letteralmente unica, soffriva di una narrazione troppo affrettata verso end, and thus was not appreciated by critics.

Heavy Rain, however, does not have the same problem. Sony has focused on this project very much and this allowed the Quantic have a huge amount of money and all the time in the world to complete the best game they could conceive. And they did. Making a game that, personally, has become one of my favorites.

The story is unique and very well written: a serial killer of children, known as "Origami Killer," is raging in the city and the player will lead to 4 different characters trying to discover the murderess and saving a baby which could become his next victim. But the main feature of the game is that it is extremely varied, depending on how you behave in the adventure, the story will suffer different activities leading to the final completely different from each other and closing in a different way each subplot. What makes it more attractive mechanism is that the game is designed not to have a real "game over". Even if a character dies you will have the opportunity to continue and conclude the story anyway.

And it is the story of this game's strong point: it is exciting, dramatic, will make you cry and laugh with people like no other game has ever done. I heard that New Line has bought the rights to make a movie. Do not watch it. Why would an insult to David Cage and Quantic and those of their excellent work. The film you have it already and it is this: do not miss it for any reason.